Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts

Thursday, April 24, 2014

More vis dev school work!

This is my attempt at keeping this blog updated more regularly haha.

Anyways, we just finished our third vis dev project of the semester and this one is by far my fav so far.

The prompt this time was to design a driver-gunner team of same-species anthropomorphic California-based animals and their lifted off-road trucks for a hypothetical racing video game. That sounds like a mouthful but just think Mario Kart Double Dash… sort of.

It was suuuper hard to decide on a final pair to render out but I eventually settled with Chops and Chuletta- the hardcore wild boar power couple [not sure if they’re married or bf/gf] and their ridiculous horned/tusked battle racing truck. I dunno if I actually told anyone but they were totally inspired by Cherno Alpha’s pilot team from Pacific Rim haha.

I had TONS of enthusiasm going into the project because I loved the subject matter so much [animals are my jam ok] and even though it was a ton of work I think I managed to keep that enthusiasm up the whole way through! The biggest challenge I had was struggling with my inherent indecisiveness because I really liked a lot of the iterations I came up with and I had to ask for second opinions pretty much at every stage. BUT I’M GLAD I DID with other people’s help I think I was able to pick a team that was both appealing and fun to work on.

Here's the final character sheet and their truck:






Aaaand here's the progress work:





Sunday, January 26, 2014

Personal work fall/winter 2013

Just some personal/original work from the past several months~

first "finished" thing I ever drew on my Surface Pro 2!





 
quick study of a Starbucks in the Phoenix, AZ airport.

medicine man and young Native girl.

deer dancer

2 buffalo dancers for my dad for Christmas

Fall 2013 school work

Last semester I took a digital illustration class as well as an advanced 3D modeling class.

My 3D modeling class was actually my last Maya class ever at SJSU! I'm sooo glad to be done haha. I did come out of the class with some neat stuff though-


















The last 2 were part of the final project of the class where I had to model an original character for the purpose of 3D printing it. Needless to say this was the most fun I'd have modeling anything haha. Here's the result-


















And here's some of the concept work I made specifically for this model based on drawings I've posted previously-









Obviously I strayed a bit from the concept work to compensate for creating the character for a different medium but it was a good learning experience!

My other studio class was an intro to digital illustration. I'm by default really not confident at all with my painting and color skills but I think I came out of this class for the better.

We started out with simple black and white assignments like rendering a kitchen object then aging it like 30 years and copying from photographs.

it's like a Slap Chop

Then we went on to work on a series of illustrations based on the writings of Gary Soto who wrote stories based on growing up in a Mexican-American agriculture community in Fresno, CA. The first set of illustrations was to design either a kitchen or garage based on a set of writings. I picked the garage and I think I ended up biting off more than I could chew-


 




 



The final project was also based on Soto's works but this time we had to design a treehouse.





 





Saturday, August 3, 2013

spring 2013 school stuff

Some school work from the past semester!

Concept work for my intermediate 2D animation class-
 










Finished pencil tests from the same class-

 



A sampling of figure drawings in and outside of class-






Finished renders from my intermediate 3D modeling class-